NEVERWINTER VAULT - DUNGEON SIEGE VS. NEVERWINTER NIGHTS -> DS=D3Start A New Topic | Reply
Post InfoTOPIC: DS=D3
Posted By: Kellen

Posted On: Apr 22, 2002
Views: 561
DS=D3

I have to agree with most of the folks here. DS was impressive in its inital load of the world. Yet soon it became VERY clear, this is Diablo 3. I did enjoy the game being a tie over until Neverwinter Nights finds its way to the stores, as I do with many other games that hand or will release between now and then. Sadly it just doesn't make the cut.
I do feel sorry for all the folks dedicating themselves to mod's in DS. By the time the editors and whatnot needed to complete them, the player comunity will be all but gone. Heck the multiplayer lacks so badly in so many ways, it is hardly worth checking out.
Good luck Dungeon Seige fans, for I dont believe it has the meat to hold its own for very much longer.

Kellen


Posted By: Porter

Posted On: Apr 22, 2002
Views: 554
RE: DS=D3

Yeah -

DS is a lot like what a hypothetical Diablo 3 would be like. In fact Diablo 2 was supposed to be like that - you'll recall Blizzard circulating early screenshots that had 3D for D2 - a couple of years ago, when Voodoo 2 was going to be the new gaming card...

Anyhow - I don't really feel sorry for DS, to each his own. I know I'll prefer NWN myself, as a long time D&D player - but that's not everyones cup of tea. I think I'll prefer NWN if only because I have a grasp of the game rules behind the engine - with DS I don't get a real sense of the game rules (yet).

On the other hand, sometimes fast an frenetic "Gauntlet" style of play is what I'm up for, so in that sense DS should fill that void. Also, some of the models they have included in the game are excelent. The Goblin's mechanical creations are quite interesting - and deadly. So, the setting required graphics and models which will be completely different than NWN (at least as far as I can tell the Realms doesn't have goblins that have mastered natural gas and other mechanical wonders).

Anyhow - I wouldn't count DS out yet - there's room for both games.


Posted By: Frostmage

Posted On: Apr 22, 2002
Views: 536
RE: DS=D3

You know, I think that the 'game' called Dungeon Siege is actually just an excuse to showcase the graphics engine that runs it. My guess is that they are hoping to cash in on other developers who will want to use the engine to make completely different (if not better) games with it.

I have played the DS demo and found the graphics to be very good. But the shining star of the game is it's seamless, load screen absent world. It's great to just walk into a dungeon without having to 'wait'.

In conclusion, DS has great graphics and little to no story. NWN has great graphics and will probably kick butt in the story department.

thanks for reading.


Posted By: yonderboy

Posted On: Apr 22, 2002
Views: 443
RE: DS=D3

as always, people criticising Dungeon Siege before they know what they're talking about. when no one will argue that NWN will ship with a deeper "traditional" RPG storyline than DS had, how will GPG "cash in on other developers" when they're releasing the Siege Engine for FREE and there's already 25 Siegelets underway? You want storyline for your gaming dollar? Show me better choices out there right now than what's going to be coming out very soon (note: before NWN is even released) for Dungeon Siege...
and of course, i am biased, but i that doesn't make my point any less legit


Posted By: Porter

Posted On: Apr 22, 2002
Views: 436
RE: DS=D3

Hmm -

I'm pretty sure I know what I am talking about. I'm about 1/2-way thru the single player game of Dungeon Siege. It's good - it's a lot of fun. But - it's essentially a Diablo-esque game: an Action RPG.

1> It is primarilly focused on leveling up as the form of character development.

2> Item acquisition is about equally important to leveling up.

3> It's a lot like Double Dragon - or any of the other beat-em up, hack thru masses of underlings, until you meet (and defeat) the boss for that level or area.

The campaign is 100% linear. There are some optional areas you don't have to explore to win thru an area, but they don't change the course of the adventure.

This doesn't intrinsically make it a bad game. Sometimes games that are too open-ended aren't entertaining in that you have no real direction as a player. Early versions of Might and Magic come to mind. You really had no idea if you were accepting a quest that was way beyond your ability to complete. So far, DS has scaled nicely with the character's level advancement in my game. It's actually starting to get tough.

OK with that out of the way the focus of NWN is different. Even more than the Siege Editor - NWN has hyped the Aurora toolset. From day one, there has been a focus on electronically replicating the PnP experience. To that end they have had to develop an advanced authoring system to allow GMs to create Modules.

Additionally the fact that the d20 system for D&D is a published set of rules allows creators a reference point. With DS - it's some homebrew game system, of which we have no knowledge about it's mechanics. Sure - it seems to play alot like the old Dungeon Master series - simply practice skills, and the characters will get better at them. Casting more spells, swinging your sword more, etc will result in better skills.

Now - it may be that I am missing something. I haven't seen the Siege Engine or NWN, so this is assuredly speculation. However in comparing the available information on both systems, and having played DS quite a bit over the last week, I can make the following conclusions.

1> GPG set out to make a very different game than Bioware.

2> DS is likely very representative what you'll be able to create _easily_ with the Siege Editor.

3> NWN has a strong focus on PC-NPC interaction judging by the posts by the developers which deal with scripting dialog.

4> NWN has a focus on being able to create NPCs which behave "naturally" - moving around and engaging in day-to-day tasks.

5> NWN allows a GM to participate in a game.

The Siege Editor and clever Skrits may allow for this (3-5) using the Siege engine... However in no case is it apparent that it was designed with these features in mind.

But - since NWN isn't out yet, it's hard to make comparisons on anything but what the dev team has been saying.

- Porter


Posted By: yonderboy

Posted On: Apr 22, 2002
Views: 404
RE: DS=D3

Don't worry Porter, your comments weren't the ones i was referring to, i respect ppl who's differing views are backed up. However, other ppl's posts include:
-"By the time the editors and whatnot needed to complete them the player comunity will be all but gone." First of all, use grammar. When you're done doing that, do you REALLY believe that the gaming community will disappear in a few weeks? Porter, THIS is what I'm talking about. Statement like those are like saying "No one will play Warcraft3 because they'll assume it'll be like Diakatana due to the fact that it took so long to come out." Utterly uninformed crap.
And of course someone said something about GPG "cashing-in" which makes NO sense. Did TSR cash in when i made my own modules to play Dungeons And Dragons back in the day? Hrmm, no. They did not.
On YOUR post, however, um... Dungeon Siege was designed PRIMARILY with the mod community in mind. Do you have any clue how much the community impacted Total Annihilation and how much this made Chris Taylor respect and appreciate the fans? Dungeon Siege will be all that and more.

I hope you don't make the mistake of writing it off due to the fact that it's not Baldur's Gate.


Posted By: Porter

Posted On: Apr 22, 2002
Views: 400
RE: DS=D3

Nope - not writing it off.

But - if it was designed with the mod community in mind, why wasn't it released with the Siege Editor? Also "mod" community implies "modification" - in a sense, a non-standard add-on, or change to the game.

I think NWN is geared more toward module creation in that they are shipping it with an authoring tool. The sense that I am getting from places like nwvault and dsvault (and other fan sites) is that the DS editorial process will be more like a traditional mod in the sense that it will be like making mods for Unreal Tournament or Quake III. Sure, there are nice map editors for both, but the scripting environment is a little lacking. On the other hand, I'm getting the real sense that some of the scripting process is integrated into the content creation tools for NWN.

But, until the Siege Editor is out and NWN is out, we won't really know.

- Porter


 

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