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Posted By: Evenstar03

Posted On: Jan 11, 2008
Views: 439
Ripping Models

Hi, I know you're busy, but, if you can spare a moment, I could use a word or two of advice. I read your suggestions on ripping a model, and looked up the software you mentioned. However, I can't get 3DRipper to work with Nemu64, and either there is a lack of documentation about this particular pairing (and 3DRipper in general), or I am just failing miserbly at internet searches tonight :o

Anyway, the two points which seem most likely to be tripping me up are: I don't have any idea what to put in the "Command line parameters" box in 3DR, if that's necessary; and also, the F-keys used to capture in 3DR are already claimed by Nemu, so, I don't know if this could be interfering. I noticed on the brief guide for 3DR that a note is supposed to appear on the corner of the application to show 3DR is working, and this isn't happening.

Again, I know you aren't at all responsible for these programs--they're not your headache! So don't feel obligated to reply. But I tried to find other sources, and this was my last turn for help. Thanks for all your fantastic crafts, by the way :)


Posted By: ninjatoes

Posted On: Jan 12, 2008
Views: 436
RE: RE: Ripping Models

The 3D Ripper DX program only works with games that use a DirectX9 engine, and I'm not sure Nemu64 uses that. Emulators work using plugins (for the emulation of the joypad, the sound, graphics...). So maybe if you can find a graphics plugin for Nemu64 that uses DirectX9, it might be possible, but there are no garantees: 3D Ripper DX doesn't always work, even if the game does use DirectX9.

It is like you said: if the "ready to capture" logo isn't displayed, it won't work. You don't have to use the command line parameter (it's just an advanced option, you can set it to have the program you want to run open a file/game automatically for instance, but if you don't know how, it's easier to do that manually ;o).

If all the F-keys are taken, you will have to free them (I don't know if it's possible to change the key configuration for the F-keys, or that they're pre-set and can't be changed, then there's not much you can do I'm afraid).

For many games, there is not one program that you can use on all of them: after all they're made by different people using different methods. But 3D Ripper DX can do quite a few, but your best bet are MS Windows games, as those often use(d) DirectX 9, while games for consoles like the N64 usually need a different approach using a specific program. Good luck!

greetz ninjatoes


Posted By: Evenstar03

Posted On: Jan 14, 2008
Views: 428
RE: RE: Ripping Models

Would you mind telling what program(s) you used to get the models from which you made your Zelda papercrafts? (unless you modeled them yourself, in which case, you are an animating genious!) Thanks.


Posted By: ninjatoes

Posted On: Jan 16, 2008
Views: 419
RE: Ripping Models

Ripping models from games usually involes a specialized tool written by a very enthustiastic (and knowledgeable) fan of the game. Since every game developer has its own methods of compressing and storing the data, there's not one standard answer, and often, it's just not (yet?) possible for a specific game.

The N64 is quite old though (in computer/game years ;o) and it's architecture is not too difficult too understand nowadays. So people were able to make emulators that allow people to play the games on your PC, and some of these emulators allow you to extract the game models.

It's not easily explained in a few words which tools and programs you need, and how they work exactly, but using Google I'm sure you can find what you're looking for. For extracting models from N64 games, at some point or another, you will probably end up at http://www.emutalk.net/showthread.php?t=25503

Extracting models from GameCube games is a bit more difficult, there's not a plugin that can be used for almost all the games, you will need a specific tool. Again, using Google (extract GameCube 3D models, or extract Zelda 3D models or something like that, just try a lot of different key words, I'm not sure which I used anymore) you will be able to find the tools you need in a forum whith lots of people that want to do the same thing as you do. ;o) You have to read all the messages though, often not finding what you want, because usually, the information you need is in that one post that you didn't read.

Like I said, extracting 3D models from the games themselves often involves specific tools and instructions: find the forums, and you'll find lots of useful information there, much more than I can give you here. ;o)

Good luck and have fun!

greetz ninjatoes


Posted By: Evenstar03

Posted On: Feb 25, 2008
Views: 361
RE: Ripping Models

Thanks so much Ninjatoes, I'm hard at work figuring it all out now, but that link gave me a direction in which to start, and a good basic idea of what I need to do (which helps!).

As a note for the readers of this thread, I've continued to write a blog of my progress at my site, Navi's Paperkraft, which you can find in Ninjatoes' links page, if you want to know what's worked, and what hasn't. When I find the right set of tools, I'll have that info there, and instructions on how to use them.


Posted By: thunderclan

Posted On: Aug 24, 2008
Views: 154
RE: Ripping Models

How do you get games that work with dxRipper?