| |||||||||||||||||
Total Comments 14 | Start A New Comment |
Post Info | Comment |
Posted By: Pikey Posted On: Oct 30, 2004 Views: 2552 | item storage Yeah i like that way were u can carry more as you level up, although it has been used in a lot of games, more D&D ones though which i dont like so much. |
Posted By: level_up_for_love Posted On: Oct 17, 2003 Views: 2734 | Re: items to carry within realistic capacity, I would recommend for each lone adventurer... Two swords of different elements (the strongest 2-handed sword and the strongest 1-handed sword preferably) Note: if it is an action RPG, scrap the 2-handed sword and get the strongest crossbow or boomerang The TWO best non-elemental small shields in the game, carry the one to battle and wear the other on your back (not possible in RPGs, but they should make it possible) The best light armour in the game (because heavy armour has "hit me first, I'm slow" written on them). The "Sakura boots of -10 foot odor" The "Samurai Gloves of +5 antiperspirant" The "Hairspray of ultimate spikiness" "Teen angst volume 1, the guide to" 2 Wily beer (for MP) 9 Secret of Mana's Honey, by far the most pleasant healing item available |
Posted By: level_up_for_love Posted On: Oct 17, 2003 Views: 2735 | Diablo/Mana style I would vote for either the Diablo/Nox school-of-severe-space-limitation, and/or the Mana's this-is-my-item-not-yours style (even better illustrated in japanese strategy games) But I had to vote for Pokemon because that's the closest thing... the pain... |
More Comments |