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Posted By: Medkive

Posted On: Oct 4, 2004
Views: 2708
SD3

Actually i prefer class system like seiken densestu 3(sorry for mispell)
it gives a good range its option for character growth but still keep de basic classes


Posted By: Chris

Posted On: Oct 4, 2004
Views: 2725
That s bull

that is bull, characters should be able to be customized, an example is you want a team of theives in Final Fantasy 7 you can have that where as in Final Fantasy 9 you can not have that cause you only have one theif and that is Zidane, although at the beginning you get to use Cinna, Blanc, and Marcus, with Zidane which make up a team of theives but that is only for one battle.



Posted By: Rand

Posted On: Sep 27, 2004
Views: 2864
Hmmm

I like the kind of characters who begin from one setting but can also take some part of the other classes... like FFX.. They have a special skill that they only have, but also they can learn various things that everybody have access to..

FFV and FFVI have also these things...
and FFVI rules!! :P


Posted By: awsdefghj

Posted On: Sep 26, 2004
Views: 1461
Set paths

I like to focus on the plot when i play RPG. Sometimes having to customise each and every character can be quite a bother--I still make good use of it when I'm given the option though.


Posted By: sabin

Posted On: Sep 25, 2004
Views: 1498
i go for...

the set characters are the best. let them have a class that suits their personality.


Posted By: Doc Shinryuu

Posted On: Sep 24, 2004
Views: 1387
A mix, maybe?

Personally, I'd look more for a mix of the two. The characters have mostly-set paths, but, if a character needs a boost in certain stats or skills, then you can switch 'em to another class for a bit of training. I... Can't think of any obvious examples off the top of my head, but Tales of Symphonia's Titles seem to do the trick. XD;;;


Posted By: kwbj

Posted On: Sep 24, 2004
Views: 1355
customization

I don't like the term customizable as it is used here. A lot of these games allow you to make choices when you develop your characters, but not important ones. FF8 is certainly the worst. If you want a different character to be your powerhouse attacker, just switch the magic around. FF5 I would say is the best. Although you can have every character learn every job if you want, there aren't enough of the best weapons to make everyone the same class, so you are forced to make choices.


Posted By: Snake Eyez

Posted On: Sep 21, 2004
Views: 1446
my opinion

The way I see it, a lack of classes makes the characters esentially the same combat-wise. Having different abilities and skills for each character helps distinguish them and make them more unique -- not just in battle, but in the entire storyline as well. If all their abilities are similar, the characters just sort of blend together, and I have a hard time connecting and sympathizing with characters when they are all alike. I would have to agree that FFX has the most promising setup I've seen so far.


Posted By: Maximus1

Posted On: Sep 21, 2004
Views: 1465
This is a good arguement

I usually prefer no class sets, but only if you need to customize in order to beat some hard dungeons. FFX, IMO, had the perfect blending of the two even though at the end, the characters were only different by their weapons and Overdrives. However, you have to play incredibly long to get that, so most people won't notice it.

One system that demonstrates how much customization NOT to have is Xenosaga. Managing one or two point systems is fun. Managing three plus equipment and Tech Point-status for six characters is labor. Plus you don't even need it 95% of the time.

In closing, I hope that companies will continue to blend the two instead of relying on the dry stereotypes of Healer, Spellcaster, and Warrior.


Posted By: Dalton of Zeal

Posted On: Sep 21, 2004
Views: 1460
I prefer fixed characters

The one thing that bothers me most about the system in games such as FF7 and 8 is that once you reach the end, every character is the same with the exception of Limit Breaks. And from there, you just decide on a final team based on how powerful the Limit Breaks are. Whereas in Final Fantasy 9 or Wild ARMs 2 or something like that, each character had their own specific strengths and weaknesses.


Posted By: Spiteful Crow

Posted On: Sep 20, 2004
Views: 1408
classes?

Ummmm, none of those games mentioned in the poll had any sort of actual "class" system.


Posted By: chris

Posted On: Sep 20, 2004
Views: 1386
ff4...

where as i love ff4 to deaht i would rather play c-trigger and tales of phantasia...anyday


Posted By: Scarfdalek

Posted On: Sep 20, 2004
Views: 1385
Classes

I prefer RPGs with fixed classes, it makes them more interesting to develop. The one exception for me is FFX, where even though everyone can learn everything, each character needs to be developed along a slightly different route. In terms of classes, my least fav is 8, where the characters are the same. (I never let myself get to Limit Break level).


Posted By: demigod

Posted On: Sep 20, 2004
Views: 1340
Character classes

7 & 8 had classes, you say, Fenril? Could you elaborate please?


Posted By: DaggerDias63

Posted On: Sep 19, 2004
Views: 1356
NO!

the way it was in ff4 was good. you knew automatically who was a fighter, who was a mage, who was/wasnt fast, who could/couldn't use spells.... etc. that was useful, but nowadays you can teach everyone every spell, or give everyone every ability, THAT MAKES GAMES BORING! you need variety between characters. in a decade or so, people will still remember awesome games like FF4, but stupid games that depend either on decent graphics or on giving every character every ability, those suck and will soon be forgotten. trust me on this one, no RPG will ever live up to FF4's legacy.


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