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Posted By: BloodKnight

Posted On: Mar 24, 2004
Views: 1227
Good and Bad

Just want to give my two cents here.

I'm having mixed feelings about it. One moment, they have some really cool stuff that I would expect from a project that has 'high standards'.

Then the next, I see a bunch of crap that I could've done using my ass to control the mouse in MSpaint. One big major downfall of the CEP is the those heads. Most of the female heads are re-rendered aribeth heads, while some of the guy heads are just..so ugh

Check out Head 44 on the human male. What the hell? I thought the project was supposed to have 'high standards'

But I have to admit, it really allows me to be more creative in my modules. I can tailor the characters how I *want* it now, and there is numerous creatures to put in.

Overall, its something I plan on use on my modules until something better comes along.



Posted By: Maska

Posted On: Mar 24, 2004
Views: 1135
Wendigo....

your not having a problem... the Wendigo doesn't have legs... actually its kinda funny how the professor (from the sample modules) comments one that...


Oh and in the sample... check out the 'daily special' :P


Posted By: Impeccable Peccary

Posted On: Mar 24, 2004
Views: 1088
CEP

You have to rember this stuff is all from the first year of NWN. In CEP2 i would suspect that all of rest of the good stuff that was made later will be added to that.

I can't wait until CEP2! :)


Posted By: nunya311

Posted On: Mar 24, 2004
Views: 1066
CEP - Pluses and Minuses

Overall looks great. I've seen a few problems, like that snow creature, starts with a W, forget its name... well for me it didnt have legs, i'll try reinstall maybe that'll fix it. Some better detailed installation instructions would have been nice, maybe there are some out there and i just didnt find them though... Like what order the hak's need to go in, as there are at least 2 files that are in more than 1 hak, i hope these are the same.

On a positive note, i still think its pretty darn cool. And some of us may use this as our first HAK, changing our up till now no-HAK policy.

On another negative, I wish this had 3 things, then I would think it was just awesome. Rolling hills (yes, i know you are not adding tilesets, but we dont do HAKs, so we still wont have them), Rideable horses (I know it just got finnished, but I'd still like to see it, maybe in CEPII), and CR masking (that thing that makes it so you cant see someones CR).


Posted By: Fleshmelter

Posted On: Mar 24, 2004
Views: 1033
CEP

I had great expectations for this, and I figure the debate will still be something to talk about for weeks to come. The thing is I was not really overly impressed, of course it's nice that the hakpak was put together, and so many downloaded it.

Yet it really didn't seem to add anything that any normal builder could'nt do. Seems likely that i will stay until i want to make my own hak. I still appreciate the fact these guys went through the motions of making this, and it is still a great collection. Just i guess i was kinda deflated after the hype.


Posted By: Bob Barker's Arch Enemy

Posted On: Mar 24, 2004
Views: 1060
CEP *Shrugs*

Actually I think the CEP pack isn't all that great. 90% of the stuff I saw on their lists I'd never use and the stuff I would use I already have. Too little too late if you ask me. I don't wanna download 150 meg hak full of stuff I'm not gonna implement. More things on my placeables lists to sort through and take up space. Most of the stuff people download is already in one of the hundreds of combo packs already made as it is. Sounded like a great idea, but when you get right down to it by the time they come out most people already have all the cool stuff they want stuck in their modules. I guess it could help avoid downloading haks. But if you don't put the best stuff in most people are still gonna have seperate ones.


Posted By: Xanas

Posted On: Mar 24, 2004
Views: 1079
CEP

For me personaly CEP is nothing more than yet another Combo Hak. I am sure for Pure Modules this will be a great thing, but for PW Builders this is hell, especialy worlds that have been around a long time.

- Another comment that I have to say lacks credibility. Do you run a PW? I've actually been a part of old ones, new ones, etc. and this will be no more difficult to add than it is to transistion through a normal bioware expansion.

Also, those worlds that have haks this saves them by standardizing a large list of materials they are probably already including, giving less barrier of prevention for future users.


Will it take work? Of course it will, but it's definetly worth it.


Posted By: Xanas

Posted On: Mar 24, 2004
Views: 1068
CEP

CEP contains no DLA-made content, which means it is not actually a compilation of the best available custom content. It's not actually a community standard, either. It's just another large compilation of other peoples' work, with no attempt made to ask the "contributors" if they wanted their work in it.

- this comment is completely inaccurate, you obviously don't know what you are talking about.


Posted By: Hydro

Posted On: Mar 24, 2004
Views: 1073
CEP

Great job you guys over at CEP. I especially loved the demo modual. Long live the Impecable Peccary!

But i do have one beef. My weasel family (weasel, mink, fisher, wolverine, etc) have descriptions of being rodents. They are not rodents they are from the musklade family aka Weasel family. As a bio-nerd i am quite ****ed. It would be like me calling a Drow a dwarf. "Yeah it lives underground and walks on 2 legs, sure its a dwarf."

Also a big thanks to the CEP for adding the new animal portraits and fixing some model problesm like the racoon tails and floating weasels.

Hydro ~


Posted By: Architeuthis

Posted On: Mar 24, 2004
Views: 1080
Too little, too big, too late, etc.

Too little: no tilesets, and plenty of other omissions.

Too big: 120 MB as a WinRAR archive means 500+ MB uncompressed. Many people with older systems won't have that kind of space available for a hakpak that includes something like 20,000 files, many of which most games won't ever use.

Too late: People with established games, especially PW operators, will be either slow to switch or won't switch at all. The 48% who say they are going to immediately start using it most likely includes very few PW builders. I also don't believe the poll is representative, since most people who won't use CEP also won't answer the poll question, but those who plan to use it will.

CEP contains no DLA-made content, which means it is not actually a compilation of the best available custom content. It's not actually a community standard, either. It's just another large compilation of other peoples' work, with no attempt made to ask the "contributors" if they wanted their work in it.

If you think downloading CEP is going to solve all of your modding problems, think again. And it won't get you into any of the current PWs anytime soon, and for some, it never will.

Have fun!

Archi


Posted By: Cashal

Posted On: Mar 24, 2004
Views: 1136
Possible Bug

Seems all the new NPCs have the description of a tiefling. . . Have to manually delete them


Posted By: Ghost

Posted On: Mar 24, 2004
Views: 1163
Lightsabers

Didn't matter if they were used or not, as soon as a bunch of clients connected they would crash until I removed the sabers from the hakpak. It was the same for umbrellas and a few other holdable objects.

Even after the user reinstalled NWN it was the same.

It happened enough times for me to warrent a hakpak rewrite and remove the offending mods.


Posted By: Koth

Posted On: Mar 24, 2004
Views: 1161
ahahaha

hate to double post but I couldnt ignore this -

QUOTE-im having problems with it.

it freezes up my nwn whenever i load the sample module.

it even overwrote my tlk file so now my toolset is REALLY screwed.

installing it is a gamble.
i just have bad luck :( -END QUOTE

I would hate to think what the world would be like if people would learn to read instructions. You ARE NOT supposed to overwrite your .tlk file, ever, for anything. The one included goes into your nwn/tlk directory.

Actually now that I think about it, the CEP Tlk is named differently, so it shouldnt have overwritten at all. Ah well.


Posted By: Koth

Posted On: Mar 24, 2004
Views: 1128
CEP

QUOTE- I heard it has lightsaber type weapons, I found these don't work on everyones computer when I use to run them. Same with a few other things in the hak.

So I am not going to use it in any of my projects. Far to many things that can go wrong and it would take far to long to debug.-END QUOTE

You dont have to use the lightsaber weapons or anything else they put in it. Everything is tested and quality assured. There is only so much stuff on the vault to choose from, remember... It's not all going to look like Bioware did it. Although a good bit of it is from CODI and other high profile authors, and from what I have their quality standards were pretty strict.

Well, whatever, but I know I will be quite happy to download it and hope to see mods that are using it soon.


Posted By: BL|FeaNor

Posted On: Mar 24, 2004
Views: 1123
CEP

We are not satisfied with quality of the haks included. As it was said previously a lot of poor, lacking quality work was added on to it... I would rather make a more compact hak-pak myself, then use the huge CEP one. So far it has not proved its status as a corner stone of future module building, especially with such great projects as DLA and CODI, that await us in the future. Nobody can tell what kind of problems CEP might cause with them...


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