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Posted By: Tulip Vorlax

Posted On: Mar 27, 2004
Views: 3062
Another "point of view"

I've just download it today. It has taken 10-15 minutes. Yes, i'm on câble modem. I can download anything i want.

I know that many people are still just on regular modem. But even if that were the case with me; i would still had downloaded it.

It's so easy to get a programme like my Download Express by MetaProducts. A tiny download manager for IE that replace the normal dowload function.

I have both expensions pack installed. If i ever find the time to finish one of my MOD; others players will need both expensions too. And maybe some other stuff (like the CEP).

I was hoping that the community do something like that (since i don't think Bioware will produce another one soon...) I think that everybody should at least try to stay "up to date". To me it is the same thing as updating my Windows XP or my Norton AV.

But everybody is free to have his own point of wiew.

See ya !


Posted By: Arabin

Posted On: Mar 26, 2004
Views: 3110
That's the point!

Brian, that is the whole aim reason this was created. If people download the CEP, onetime, then they will not only be able to play your world, but many other worlds and modules that will be created using the CEP. You will not require them to download anything at all because they would have already downloaded the CEP.

I hope that makes sense.

Once again, grats to the CEP team for a fine job.


Posted By: Brian J. Kittrell

Posted On: Mar 26, 2004
Views: 3163
Just some responses...

Basically, writing again to respond to the comments concerning file sizes and that some are disgusted that they are mentioned as a valid reason for not using it.

I would have no problem downloading a using a file of this size. I could probably download it within an hour's time.

The problem is that I am developing a world at this time, and I do not want to require people who will play on the world to download such a file.

After all, this is the builder's vote and comments section, so all the comments I've made regarding file size are from a builder's/developer's point of view.

Therefore, that's why I made the comments I have about the file size.

I am not saying, nor have I said that the CEP project was not a really good idea or plan, it truly is, but there are limiting factors surrounding the product that might be counter-efficient for the way some people want to run their affairs.

That's all, really.


Posted By: Georgo

Posted On: Mar 25, 2004
Views: 1138
Blah, blah, blah!

I am sick of you people all you do is criticize hard work people did for FREE. Atleast have some respect.

Thank you CEP


Posted By: Cobler

Posted On: Mar 25, 2004
Views: 1184
Enough Already

I am sorry, but I am sick and tired of people complaining about the file size.
Every time something comes out, all we get is "It's not fair! I can't download it because I only have dialup and it would take too long."
I have had dial-up before, and I fully understand the frustration. But the attitude that I get is that the whole world should be put on hold because YOU can't download something. Those who aren't capable of downloading it are just going to have to live with it, and stop trying to get everyone else to stop creating such content.
Also, you should start thinking of more creative ways of getting stuff.
1. The CEP comunnity is looking at trying to get it out on CD for a minimal price.
2. Find a friend who likes to download and get them to burn it on CD for you. (I did this frome time to time when I had dialup).
3. Get a LAN party together and transfer the CEP over the local network.

The CEP is big by design, so that you have a lot of content. It does not have the one thing I really want and that is the tile sets. All of the weapons and items are really nice, but having new tilesets would make all the difference for me.

Thanks for all the good work CEP.
Just my two cents: If CEP II has a bunch of new tilesets that create a .rar file that is over 1GB I will still download it.


Posted By: Arabin

Posted On: Mar 25, 2004
Views: 1311
Great job!

As I understood it, back in the planning stages, people submitted their content to be considered for the CEP. The content would then be checked over and permitted, or rejected.

Somewhere along the way, it seems to have changed. I'm very surprised that Ryuujin did not even know his work was being added. That seems to differ from how I thought the CEP was put together.

These things aside, I WILL be using the CEP. I do hope that newer custom content will be available in an update before too long, but this is still a treasure trove of additional items. I know it's a large download, but really, anyone can get a free download manager and leave the download running over night. I used to use AOL as 56k and often downloaded very large files over night.

Architeuthis made some idiotic comments. He/she says:

"Too little: no tilesets, and plenty of other omissions. Too big: 120 MB as a WinRAR archive means 500+ MB uncompressed."

So, you want the file to be smaller, but also contain a bunch of massive tileset files? The reason that tilesets were not included, if I remember rightly, was to keep the file size down.

Congratulations on the huge amount of work that went into creating the CEP. It's a shame that some lesser quality items slipped through the net, but I look forward to seeing mods using this, and also to future updates to the CEP.

Arabin


Posted By: Ryuujin (Again)

Posted On: Mar 25, 2004
Views: 1336
*Taps foot*

Ok, I just spent a while twraling the CEP site and discovered that CEP uses several of my own creatures - In case anyone from CEP is reading this:

I *don´t* appreciate groups the size of CEP using my files without at least mentioning they were in use. Theres no need to remove the files as I know now and they're properly creditted, but it'd certainly be better if you'd E-mail me saying "By the way we're using these models of your in the hak, is that ok by you?"


Posted By: Ryuujin

Posted On: Mar 25, 2004
Views: 1272
CEP = Just another X-Hak

It might suprise people to hear this coming from me - but I *don't support the CEP*.

The CEP is an extremly large hak file that is beyond the reach of many people (Like me) since it´s nigh impossible to download such large files on a limited bandwidth connection.

In terms of cross compatibility and effectiveness the best way to make a detailed module is still to compile your own hak file from the files you want, modules built using the CEP will be basiclly beyond the reach of us mere mortals with dialup - or worse (ie. in my case where I don't even HAVE a phoneline at home and must rely on net cafes) so a module that uses CEP could well alienate some of the audience.

The concept of CEP is fine, just some of it's implementation can further complicate things for the more advanced builder.

Also from what I've seen some of it's lower quality stuff drags it down - a low quality model not only looks bad but often it's filesize is above any beyond sensible levels and can cause everything from lag to an obese hak file. I know you don't "have" to use those low quality models but you still need to download them as part of CEP.

Anyway thats my 2 pennies worth - CEP is useful for beginners, but if you know your salts I'd advise to sticking to specially created small hak files designed for the job.

- Ryuujin


Posted By: seryn

Posted On: Mar 25, 2004
Views: 1179
CEP

"It didn't include erfs or tlk files or any documentation as to the order to install the haks or how to properly implement them."

This statement is completely false. Any of you that have downloaded the CEP already know there is a readme and detailed instructions included in the Player's Guide and Builder's Guide. And they are very simple to follow.

Essentially: From the toolset, go to Module Properties, then go to the Custom Content Tab. Put the haks in the order they appear on your drop down menu (working from top down), put the tlk file in the tlk file space at the bottom of the same page, and you're good to go.


Posted By: Ravenswing

Posted On: Mar 25, 2004
Views: 1282
Also mixed

I'd have to agree with the mixed reaction post. it's got lots of stuff I'd like to put into my module, but 120MB! I get people who are unable to download the existing Tharcion haks.

And it's not like it's complete. I'd still have to add another hak on top for the things they haven't included.

And the amount of work required to redo just about all the placeables, and the clothes. If I were starting from scratch, I'd probably go with it, but I'm really very dubious about retrofitting.


Posted By: Xanas

Posted On: Mar 25, 2004
Views: 1320
CEP

I think in regard to your comments, the same could be said of the Bioware content. Some may consider it to be superfluous, especially SOU. Some do not, and I think those that did not find those to be will have no problems using the CEP.


Posted By: Brian J. Kittrell

Posted On: Mar 25, 2004
Views: 1243
Mixed reactions...

I have mixed reactions concerning the CEP project.

I looked at the screenshots, reviewed the comments here, and reviewed the information about the CEP from Bioware and what was on the vault.

I have noticed a few things which are good:

1) The CEP combines a great deal of really good content from many custom content makers throughout the community.
2) The project brings to the light very many very good works that may have gone unnoticed.
3) It gives builders and players many more options, eye candy, and idea possibilities for what to do in their module.

I have also noticed some bad things about it:

1) The download size is huge by any standards, and unpacked it is big as far as games go.
2) It is not officially supported by Bioware, so you could have compatibility problems between your users and your server on a variable basis, which is VERY bad for PW operators.
3) Many people do not want something that includes a great deal of things that they will probably never use.

So, we have a few facts about the CEP out there in the open. Now, I have mixed reactions on the whole idea as a result of those facts.

First, does the benefit outweigh the risk: You have a great deal more content, you can strap a big "CEP Used Here" seal of approval on your server/module, and people with fast connections will love the new things it adds; however, we do live in a real world, still, and the benefits of personal broadband are still alien to people in some areas of this country and in many other countries who do not have such benefits or cannot afford it due to an immense cost.

In my opinion, the risk & consequence well outweighs the benefit. Some of the best players I've ever had in my Persistent Worlds used 56K or lived in a far-off place where their broadband was not that effective for servers in the US.

To a second point, updating the CEP is simplified by their updater program. This is a good idea with a great deal of foresight put into it; however, who's to say when one should update?

If a user updates sooner than their favorite server, they cannot connect until the server updates, which can be a period of 24-72 hours. You can lose alot of playtime like that if the server admin is on vacation, for instance.

What if the server updates but most of the players have not? Players would have to update and download however big of an addon file is coming. And here we come into the problem of lowband players again; 56K'ers and lowbanders don't have the speed necessary to keep up with the server with no worries. When people want to play, by God, they want to play!

It's the similar problem that is seen with the official Bioware patches. The only thing that helps in that situation is the popup announcement that there is a new patch available, and it suggests you download it before continuing on. The CEP will have no such feature, as Bioware has said it cannot officially support the CEP over legal issues. This is, of course, not the CEP team's or Bioware's fault, but it still does play against the "sell-ability" of the CEP.

Some people have talked about this project being too little, too late. I think, though, it is too much, too soon. Many of the current projects, such as some of the DLA team's work, ridable horses, and several other planned hakpacks, in addition to many things that no one has even thought about doing before, are yet to be seen/completed. It may have even been the case that the CEP team ran out of things to add in, and thus had to resort to some lesser quality work.

That's not really here or there, though, everyone has different views about what they find useful or visually pleasing. I, for one, have posted banking scripts on the vault, but many people might find the thought of writing such functions mundane or Not-Fun. Such is life.

My final opinions:

Do I think the CEP project is good and useful? Definitely. Lots of time went into getting it all together and formatting it all to work together properly, making it easier for people who cannot put .2da's together (and other editting work necessary, et. al.), and it simplifies the process of adding in a whole BUNCH of custom conent.

Will I use it personally? Doubtful. The size alone is a deterring factor in its usability for dynamic persistent worlds, which I tend to focus on building personally. Single-shot storyline-based modules, though, may find a great use for this much content.

Sorry for the long post. :)


Posted By: Helper

Posted On: Mar 25, 2004
Views: 1177
about names

You must use the module called, cep starter and then check what scripts are under events, use those and you will get the right names.


Posted By: cepiscool

Posted On: Mar 24, 2004
Views: 1284
Thanks CEP, but Appearance files?

This hak is absolutely wonderful. It has most everything I could ever want in a hak and I am very pleased with the release overall. But answer me one question please: Why are the appearance files all jacked up, when you install the hak files? When you want to make a custom monster all the appearance files are titled with pieces of game conversation rather than creature titles. This makes it extremely difficult to work with. Is this on purpose, is it my foul up, or is it SABOTAGE?!?!? Hopefully, not the last, but please tell me what is going on. By the way the custom headers are listed that way too. Everything else about it is FANTASTIC!!


Posted By: Dr. Raygun

Posted On: Mar 24, 2004
Views: 1342
CEP

Heads yeah...did the CEP developers even look at heads in other hak paks? plenty of better sets...same goes for kritters...plenty of WELL MADE kritters they left out...and so on and so forth...i thought the point was to make a hak pak with most everything most people enjoy useing...however seems just like every other "combo all in one" hak pak they pick and chose what they liked or something...cause i can give several examples of kritters and heads...and stuff in other areas that would have been good to use....this thing dont seem to be any different than any other "combo all in one" hak pak thats already out there...sure people who havent seen much of whats on the vault will think they found something great but as most builders know that arent to lazy to actually find out whats on the vault and how to use all the funtions of nwn building(toolset, hak combining, scripting)there already a ton of stuff liek this and why is it special enough to make this big of a deal out of it? the point of trying to get large hak pak content to everyone is good....but your gonna have to actually add in the content being ALOT of good stuff was left out....trust me i made a 3000 kritter hak pak combined all together for my mod and dont see any reason why many many things was left out


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