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Posted By: Legion

Posted On: Oct 30, 2004
Views: 3642
Online Verification

Online verification everytime i want to save or load...
forget it... i know Russian Dialer sites that are more secure and realistic!

As per the above Q&A session Bioware have told us to make a choice between accepting the verification system and downloading their modules - then as usual i shall vote with my credit card... i mean really; who thought that one up? lol


Posted By: Sleeta

Posted On: Oct 29, 2004
Views: 4156
Good Idea, Overall

Bioware creates quality work, that's true. And so does the community, for time to time. So, if you don't want to/can't pay for Bioware's premium modules, then don't; the Vault has a lot to offer for free. Personally, I've been waiting for some Bioware creations for a while now, and the prices they've offered them at seem damn fair, so I say it's worth it. They've gone out of their way to hire new voice actors and write new adventures and the like for us, so it's only fair they get a few bucks in return for it. If you disagree with it, then don't buy it; it's not as if they have a crazed halfling with a crossbow at your back making you hand over your credit card.


Posted By: Timdalos

Posted On: Oct 29, 2004
Views: 4197
Missing a Choice...

Actually, you should have a "Won't buy but not because I refuse"... Refuse has such negative connotations... I won't buy because getting premade Modules doesn't interest me. I like MAKING things. I like designing and building and running. I don't get Modules off the Vault for free, and I won't buy them from Bioware, because I haven't any interest in other people's module work... because I like doing my own. Always have, even in PnP D&D. Now, if Bioware made some new really good content tools... THAT I might buy :-) So it's not "refuse to pay for"... it's just "Not in the market for Mods" :-)


Posted By: Dartagnon

Posted On: Oct 29, 2004
Views: 2617
Disagree with BioWare Bashing

Personally, I do enjoy a very large percentage of the content I've downloaded. but to say that it is a lot better than what BioWare has come up with for OC, I have to disagree. There are a few out there that are incredible, but BioWare makes great campaigns!

As far as the premium downloads, I'm not afraid of the price at all. What draws me away from digging out my card and buying one is the lack of info about them on there promo sites at bioware store. The selection page has a link to the products full page, which says nothing more than before... just more pics

I will probably download one... but for 2-3 hours of gameplay... I'm gonna have to wait and see what they're about, and how good they are.

Nonetheless, Kudos to BioWare for trying to make a little to keep this thing alive!!!!

Thanks!


Posted By: Let me explain

Posted On: Oct 29, 2004
Views: 2311
I meant to also say...

I should just mention that I think there are still good mods coming out, but just not at the same frequency as they once were.

If builders start to think that maybe if they work hard enough, BioWare will notice them (which is something BioWare has said they'll do), just think of the kind of quality we could start seeing. Before, builders were just competing for downloads, good votes and recognition. This raises the bar for everyone.

It might even get some builders to finish some of the things they've started, or build some new stuff, and get the numbers going again on free modules. How could this NOT be good for the community?


Posted By: Crap Bag (Mike, Febees B.F. from Friends!)

Posted On: Oct 29, 2004
Views: 2301
Taggy is my new cat.

What makes these so called "premium" modules so special? All of the official Neverwinter Nights campaigns have been surpassed in quality by modules on the vault by people such as Adam Miller.


Do people really think these modules are going to be any better than the stuff made by the cream of the crop module builders?


I'm doubtfull.


Posted By: Let me explain

Posted On: Oct 29, 2004
Views: 2281
How long do you want NWN to last?

This is great for the community for one simple reason: continued BioWare Live Team support.

It's that simple. They need revenue to sustain that team, or those guys move on to other things. Personally, I'd like to see a few more patches to the game before that happens, so whether the mods are good or not or whether I even play them or not is irrelevant. I just don't want the community to die.

Also, it seems like all that anybody's doing these days are PWs. New single player mods that are fun are hard to come by these days. For those of us who will never enter a PW in our lives, the prospect of some new quality mods is great!

And I think it's pretty fascinating how the very idea that the store is coming seems to have electrified the community. It's fantastic.


Posted By: DeathMouse

Posted On: Oct 29, 2004
Views: 2125
Editing

Is editing really that important? I mean, how many mods do you play, then open up in the toolset to edit?

The reason we can't edit them, is because if we could open them in the toolset, then we could simply save them under a different name and post them to the vault/some website/kazaa etc.


Posted By: Stebby Surehand

Posted On: Oct 29, 2004
Views: 2242
Can't Edit :_(

I'm excited by the idea of continued community support from BioWare and fresh, new, content from them. We should also remember that these are just the first items available in the store. It's quite possible Bio will release multiplayer mods and other content down the line.

That said, I am pretty disappointed that we won't be able to edit the modules. It takes away a great deal of appeal for me because I like to look under the hood to see how authors (in this case, the developers) do some of the things that make their modules so enjoyable.

I don't remember seeing an explanation for this. Did Bio say why they couldn't flag the game the way they do with expansion packs, so only registered owners could use the new content or play the modules?

Well, the store's just starting. Look at the changes NWN has gone through since it first came out (remember the single hak pack restriction or the no custom tlk table restriction?)

I'm looking forward to 11/10 (10/11 for our European friends), even if it's with mixed feelings.

- Stebby


Posted By: confused

Posted On: Oct 29, 2004
Views: 2291
whats so "great" about them?

im really confused why so many people voted that these modules are great for the community.....
in what way is that great, new modules, i.e. adventures for your hero are being released constantly, u can modifiy them, u can dm them with a group of players, you can choose when u want to play them no matter what, here you need an active connection.. which means u have even more costs eventually
someone said he would buy them if they were of equal quality to the best our community released, so if they are of equal quality as something u can have for free u would buy them?? in my opinion they need to be of far superior quality, they need to have something that has never been seen before
and dont forget that the restrictions u are having with the modules do not apply to adam millers modules for example, that fact alone makes it impossible for them to reach the same quality
have you ever played a well dmed game on neverwinter connections? what can a single player module offer u that can compare to that experience
they are just a castrated version of an nwn adventure

well im not saying these modules totally suck contentwise htey can be really really well done, but means nothing in singleplayer, and i dont say theyre bad for the community, but i dont see anything "great"

i just hope the fact that money is made from something they offer for free wont discourage our module/hakpak etc creators

maybe bioware didnt realize nwns success was not due to the campaigns they released, it was because of the customizability and replayability of that game through custom content and multiplayer
could it be bioware just wants to sqeeze some last extra bucks out of the game without devoting too much ressources to create something really great again? they did before why are they doing something that dissapointable now??


Posted By: sabishii

Posted On: Oct 29, 2004
Views: 2266
re: 1/3 more in price for alot less

"Second, Modules for Neverwinter Nights are free. We don't need Bioware Modules because as has been shown time and again, they stink at storylines. Flashy content and voice overs are nice, but that doesn't help with poorly contrived stories."
HotU was fairly well off according to the community. Bioware also wrote Baldur's Gate 1 & 2!

"Third, Locked up content. So by this Bioware believes I am a thief. Has anyone stolen Neverwinter Nights? Did they get very far with their stolen copy? Treating customers like thieves alienates your customers."
So what different does this make to you? If you're not a thief, then it doesn't matter if the content's locked up or not. The only reason you'd care is if you wanted to access the content!

"Fourth, Constant Connection to play a single player game. So Bioware has to know every time I want to play a single player game? Are they selling this data? What data is being transmitted/received? I smell Spyware!"
You only need to connect when you start or load the module. Then you can disconnect. "Selling this data"? This is the same connection as connecting to the NWN master server to play online games.

"Fifth, Single Player only. Will someone please tell Bioware D&D is Multiplayer? They spoon fed us HOTU and forced us to work around their perception that D&D is single player."
They're not FORCING you to buy the modules. You're making it into a big deal when you can just say "I'm not playing this because I do not like playing alone."

"Next thing you know, we're going to be controlling a whole party full of PCs."
Ever heard of Baldur's Gate? Icewind Dale? Planescape: Torment? Knights of the Old Republic?
Merely some of the collectively considered best RPGs on the computer.


Posted By: nachoman

Posted On: Oct 29, 2004
Views: 2299
hm...

...well, I'd like to believe that a bioware module, bought and paid for in the bioware store, will be of superb quality and equal to a Stefan Gagne/Adam Miller/TheGeorge/Rick Burton. This whole thing will stand or fall on those criteria.. and as such Bioware have a very, very tough act to follow. I'm like to be downloading one to give it a looksee- but if they don't match up with the (quite heroically good) standards set by the community, then its going to be game over.. so as such- I'm crossing my fingers and hoping for a run of great gameplay- but all I can say is Good luck to the bioware guys..... I'm not saying this to dis 'em, but you've got one hell of a lot of very slick competition.


Posted By: Bucky the Cat

Posted On: Oct 29, 2004
Views: 2268
Value

I will probably pay for a well developed mod. I would have certainly paid for ie. Dreamcatcher and elegia. A couple bucks on a card or through pay pal is nothing compared to the ammount of work some people put into these mods.

The most important thing to me is the value of the mods. As such, it would be hard to turn down a mod made by Adam and Stefan. A live internet connection is worth the trouble, if the work is exceptional.

I also think it is important that Bioware develops a productive feedback from purchased mods.


Posted By: No way I'd buy'em

Posted On: Oct 29, 2004
Views: 2273
1/3 more in price for alot less

No way I'd buy these things.

First off, I can buy the paper modules for less and I can with them what I want, run them how I want, add/remove what I want, and don't have to ask Wizards of the Coast each time I want to play. With paper modules I also get something tangible. I get fold out maps, complete descriptions of who's who and what's what. With these I get nothing but "Big Brother" at almost 1/3 more price.

Second, Modules for Neverwinter Nights are free. We don't need Bioware Modules because as has been shown time and again, they stink at storylines. Flashy content and voice overs are nice, but that doesn't help with poorly contrived stories.

Third, Locked up content. So by this Bioware believes I am a thief. Has anyone stolen Neverwinter Nights? Did they get very far with their stolen copy? Treating customers like thieves alienates your customers.

Fourth, Constant Connection to play a single player game. So Bioware has to know every time I want to play a single player game? Are they selling this data? What data is being transmitted/received? I smell Spyware!

Fifth, Single Player only. Will someone please tell Bioware D&D is Multiplayer? They spoon fed us HOTU and forced us to work around their perception that D&D is single player. Next thing you know, we're going to be controlling a whole party full of PCs.

The list goes on and on. No way I'd purchased these overpriced, spyware laden modules.


Posted By: Rip The Jacker

Posted On: Oct 29, 2004
Views: 2123
Definitely NOT in support

I think the whole idea is a complete crock.

I am a server owner, and module designer: and I tell you that I am completely against making users pay to play on modules built for NWN.

If you are selling your "module", you have lost sight of what NWN is all about: FUN. Anyone who sells crap just to make a cheap buck, in my book, isn't a valued NWN user.


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